![]() ![]() Keeping them separated allows you to freely move and change the proportions of one piece without accidentally affect another, or using x-mirroring for a longer time on a subset of those SubTools. At this stage I split the head into 4 different parts to make the sculpting process easier: the horns, upper skull, jaw, and soft parts of the head were divided into different SubTools. In the first passes the head was very clean, the main rules are working on the big shapes, proportions, and blockouts, leaving the detailing for later. I always try to keep the DynaMesh resolution as low as possible and up-res it only when it can’t retain the forms. Move and DamStandard brushes were used to layout the main forms. I started with the DynaMesh SubTool and mainly used ClayBuildup with alpha off for a softer result. The rest of the face was more or less open to interpretation. For me, those were the main shape of the horns, the spikes, the zygomatic bone, the frontal bone/eyebrow area, and the chin shape. Approaching the head was quite challenging since what I had in mind was to slightly change it but retain the overall original structure, I first identified the features to retain to make justice to the concept art. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |